Kaiju No. 8 Game Tier List – Complete Ranking Guide (S → D)
➞ When I first jumped into the Kaiju No. 8 game, I knew I’d be hooked—the anime/manga vibes, epic kaiju fights, and the roster of characters made me want to test every unit. After many hours of fierce battle runs, team experiments, and reading the kit breakdowns, I put together this Kaiju No. 8 game tier list to help you prioritize upgrades and build winning teams. Below you’ll find the full Kaiju No. 8 tier list (S through D), why each character is placed where they are, and practical advice from a player who grinds endgame content.
Why this Kaiju No. 8 game tier list matters
➞ I always tell newer players: resources are finite. You don’t want to invest in characters that underperform in late-game modes like Fierce Battle. This Kaiju No. 8 tier list is built around real playtests and the core criteria I use:
Clear speed (how quickly a team finishes content)
Survivability (keeping everyone alive on higher floors)
SP economy & skill synergy (who relies on costly SP and who enables fast cycles)
Utility (stuns, freezes, taunts, heals, debuffs)
➞ Now let’s get into the full ranking.
As a passionate gamer, I’ve created this Kaiju No. 8 game tier list to help fellow players understand which characters perform the best and which ones need more support in battles. In this detailed ranking guide, I’ll break down each tier from S to D, sharing my personal insights and gameplay experience. If you’re looking for a reliable Kaiju No. 8 tier list that’s informative, professional, and written from a gamer’s perspective, this article has everything you need to dominate the game with the right characters.
S-Tier—The Game Changers (Must-Haves)
➞ These characters consistently carry content. If you pull or get them, invest ASAP.
Kaiju No. 8 (Kafka Hibino - Kaiju Form)
I put Kaiju No. 8 in S-Tier because his baseline stats and kit let him perform without heavy weapon scaling. He hits hard, taunts, and finishes low-HP enemies reliably—perfect for a “chip and execute” strategy.
Gen Narumi
Gen brings double type advantages and adjacent AoE that really speeds clears. His speed buffs and break-damage bonuses are especially useful when you need reliable AOE pressure.
Reno Ichikawa
Reno’s skill-2 (huge % multipliers) and SP loop potential are the reason he’s S-tier. In my Fierce Battle runs, his stun/freeze mechanics and follow-up DOTs allow for both quick clears and excellent control—exactly what endgame needs.
A-Tier—Strong & Versatile
➞ A-tier units are top meta but slightly more situational than S-tier.
Kikoru Shinomiya
High single-target and adjacent damage plus a defense-down debuff make Kikoru exceptional against bosses. She also has great built-in survivability mechanics.
Mina Ashiro (Healer)
Mina is the primary healer in the current roster. Her healing and SP economy are core for higher floors—I won multiple runs simply because she prevented wipes.
Soshiro Hoshina
Soshiro’s crit support and team buffs make him an excellent enabler for physical DPS carries like Reno and Kaiju.
Isao Shinomiya
Isao’s AoE shielding and team damage reduction are clutch; in my playtests his presence often turned long fights manageable by granting consistent damage boosts through shield mechanics.
B-Tier—Reliable with Caveats
➞ These picks are good in the right comps but need support or niche use cases.
Rin Shinonome
Rin’s kit has strong AoE but relies on specific scenarios to shine. I use her when the map favors multi-enemy engagements.
Akari Minase
Akari has utility and decent damage but doesn’t outpace the S/A meta picks. She’s an excellent filler if you’re short on top-tier units.
Ryo Ikaruga
Ryo provides passive attack buffs and SP efficiency. He’s a B-tier; I often slot him in as a “do-more-with-less-SP” unit to keep my five-star DPS churning without burning resources.
C-Tier—Niche & Slow Builds
➞ C-tier units can work, but they demand investment (duplication, gear) or rely on long build times.
Kafka Hibino (Base)
Kafka’s base form is strong at max dupes, but in the early-to-mid game he’s slower to ramp, and his AOE orientation sometimes reduces single-target efficiency.
Iharu Furuhashi
Iharu has interesting mechanics but lacks consistent impact across floors. I’ve used him for very specific debuff or control needs, but rarely as a core carry.
Tae Nakanoshima
Tae’s burn-focused kit is flavorful but not reliable for hard content where burst and control matter more than lingering damage.
D-Tier—Low Priority (Added & Corrected)
➞ You asked for the D-tier—here it is, and I’ve labeled it as characters I recommend avoiding for serious progression unless you enjoy them or use them for collection purposes.
Haruichi Izumo
Haruichi struggles with output and utility compared to peers. He offers small debuffs but lacks the survivability or burst required for Fierce Battle.
Aoi Kaguragi
Aoi’s Windbite/DoT is thematic but underwhelming in actual practice. I rarely see a compelling reason to upgrade Aoi for endgame content.
Eiji Hasegawa
Eiji is a low-impact unit in my runs; unless you’re using him as a filler, he won’t contribute much to speed clears or survivability.
Keiji Itami
Keiji’s kit lacks the synergy and power spikes that the meta demands. He’s fine for story mode, not for endgame.
Kota Tachibana
Kota offers some utility (attack reduce/stun), but the numbers are too small to be meaningful in Fierce Battle; he’s best left on the bench.
How I Use This Kaiju No. 8 Tier List in Practice (Team Comps & Strategy)
➞ I want to be practical—here are team comps I run based on the Kaiju No. 8 game tier list:
Carry + Support + Utility: Kaiju No. 8 (Carry), Mina (Healer), and Soshiro (Crit/Buffer). This comp is my go-to for higher floors because it mixes raw power, heals, and buffs.
Control & Burst: Reno (stun/freeze), Kikoru (boss debuff), and Gen (AOE + speed). Use this when you need to interrupt enemy acts and kill fast.
Sustained Clear: Gen, Ryo, and Akari. When fights go long, SP-efficient units keep pressure while preserving resources.
A few practical tips I learned:
SP economy is everything. Units that spam or force high SP drains make late floors miserable. Favor units that either don’t use SP often or that help others recover it.
Stun/Freeze > pure AoE for Fierce Battle. Delaying enemy turns reduces incoming damage and lets your AOE line-up finish fights cleanly.
Early dupe investment: 4★ units with one or two dupes (e.g., Soshiro) can suddenly feel A-tier thanks to crit/speed bonuses.
Dupes, Weapons & Evolution—What to Prioritize
➞ From the transcript and my tests, dupes and weapon/exchange mechanics matter. If you get a dupe of a 4★, that often translates into a meaningful power spike (crit rate boosts, extra effects). For 5★ units, aim for weapon synergy where possible—but for Kaiju No. 8 himself, he’s strong even without heavy weapon reliance.
My Final Thoughts on the Kaiju No. 8 Game Tier List
➞ I created this Kaiju No. 8 tier list from day-one Fierce Battle runs and continued testing. The meta will shift, but for now focus on S and A tiers (Kaiju No. 8, Gen Narumi, Reno, Mina, Kikoru, Soshiro, and Isao). Use B and C for experimentation and avoid D-tier for serious progression unless you enjoy the character.